#include "bodypart.h"

Bodypart::Bodypart( bodypartShape sh, bodypartType ty, const BeColor& clr, boost::shared_ptr<btDynamicsWorld> ownerWorld )
 : bpShape(sh), bpType(ty), m_ownerWorld(ownerWorld)
{
}

Bodypart::~Bodypart()
{
	delete shape;
}


